So during summer I took time to figure out a production pipeline regarding texturing and normal mapping, but when the time came Mudbox didn't seem to want to work like it should by the time the problem was solved (and it was weirdly a re-install) there wasn't enough time to implement it in the project. Here are the shots from the things that didn't get finished / and didn't make it in.
Some extra normal level detail for the armor:
This was a test using Maya/ Mudbox / Substance Painter/ Photoshop / Substance Designer
For the textures, sadly I did not have enough time to do this and the Mudbox problems got a lot to do with it:
So for the third year I plan to replace Mudbox completely with Zbrush.
Research for normal level detail:
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