Ahmed Bhutta
M00364067
Project Evaluation
Having completed this project, I feel this has been a challenging
journey and not only due to the workload we had accepted but also due to the
personal limitations I was having in my life, outside of university. I feel
that undergoing this project has allowed me to become more resilient in regards
to my work. Coming into the project, everyone in the group had a very positive
attitude and to my belief, I feel we all merged well together. At the start of
this project, I feel we got off to a very good start in terms of moral compass,
communication and collaboration as a group. I personally developed and
benefitted a lot from being in a group with two more experienced 3D artists and
was able to feed off of both Mantas and Artis. This in turn allowed for a
better outcome in my 3D and production work.
At the start of the project I feel we all
collaborated well, with each person agreeing to being assigned different tasks.
This was shown in our first crit when Artis had done the research, Mantas had
written the monologue and I had gone through several recordings to get the
perfect feel of the monologue. Due to my situation outside of university and
with my level of experience in 3D design in regards to the rest of my groups, I
felt at times that I had some catching up to do in relation to work load. My
situation outside of university didn’t help me much either. But nevertheless, I
kept on pushing forward managing to take on board ideas from Mantis on the ship,
to rework and develop them further. For each part of the ship, I had individual
references that I referred to and some concepts that I had put together from a
visit to the RAF museum.
Going forward with the project, I took on
the responsibility of developing the storyboard for shots and putting together
the animatic. I had gone through many stages with different shots but
unfortunately we couldn’t get the right feel in the shots from the monologue
that Mantis had put together. Initially Mantas was going to take on the
animatic but due to circumstances, he instead completed the final animatic,
after I sent him all of my development processes to look at along with the
storyboard.
Being given a deferral, midway through the
project and with still issues going on and having picked up a 30 hours a week
job to support myself, I found days off and times in the evening to push on
with the work load. As we had a definitive storyline and clear vision, I
focused on improving the ship to fit in with the remodeling and development of
the arena. I had gone through many modeling stages before I had the ship fit in
perfectly with the rest of the scene. I found it quite challenging to model to
the degree the rest of my group was modeling at and felt I needed to spend more
time on the ship for it to fit in well with the rest of the scene. I feel that
my group expected a certain standard as I could tell from their constant
suggestions and I did not want to let them down which is why I feel it took me
a little longer to produce the finished version. Due to the workload of the FMP
and how much we needed to do, I had little time to work on my modules, as the
FMP was my main focus.
Coming towards the end of the project, I
feel I got a lot more done for the group to get our film together. I feel as if
my work during some of the project on modeling and 3D workflows was a bit of a learning
curve where I was developing to match up with the rest of the group. I was able
to accommodate larger work in a smaller time frame due to this, which included animations
for the arena, drone, elevator and ship, texturing the ship, UV mapping the
ship, sound re-recording, sound effects recording, sound editing and
development, working with mantas on compositing and the final look of the film
(post production) and rendering.
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