Friday, 28 August 2015

Project Evaluation - Ahmed Bhutta

Ahmed Bhutta
M00364067
Project Evaluation

Having completed this project, I feel this has been a challenging journey and not only due to the workload we had accepted but also due to the personal limitations I was having in my life, outside of university. I feel that undergoing this project has allowed me to become more resilient in regards to my work. Coming into the project, everyone in the group had a very positive attitude and to my belief, I feel we all merged well together. At the start of this project, I feel we got off to a very good start in terms of moral compass, communication and collaboration as a group. I personally developed and benefitted a lot from being in a group with two more experienced 3D artists and was able to feed off of both Mantas and Artis. This in turn allowed for a better outcome in my 3D and production work.

At the start of the project I feel we all collaborated well, with each person agreeing to being assigned different tasks. This was shown in our first crit when Artis had done the research, Mantas had written the monologue and I had gone through several recordings to get the perfect feel of the monologue. Due to my situation outside of university and with my level of experience in 3D design in regards to the rest of my groups, I felt at times that I had some catching up to do in relation to work load. My situation outside of university didn’t help me much either. But nevertheless, I kept on pushing forward managing to take on board ideas from Mantis on the ship, to rework and develop them further. For each part of the ship, I had individual references that I referred to and some concepts that I had put together from a visit to the RAF museum.

Going forward with the project, I took on the responsibility of developing the storyboard for shots and putting together the animatic. I had gone through many stages with different shots but unfortunately we couldn’t get the right feel in the shots from the monologue that Mantis had put together. Initially Mantas was going to take on the animatic but due to circumstances, he instead completed the final animatic, after I sent him all of my development processes to look at along with the storyboard.

Being given a deferral, midway through the project and with still issues going on and having picked up a 30 hours a week job to support myself, I found days off and times in the evening to push on with the work load. As we had a definitive storyline and clear vision, I focused on improving the ship to fit in with the remodeling and development of the arena. I had gone through many modeling stages before I had the ship fit in perfectly with the rest of the scene. I found it quite challenging to model to the degree the rest of my group was modeling at and felt I needed to spend more time on the ship for it to fit in well with the rest of the scene. I feel that my group expected a certain standard as I could tell from their constant suggestions and I did not want to let them down which is why I feel it took me a little longer to produce the finished version. Due to the workload of the FMP and how much we needed to do, I had little time to work on my modules, as the FMP was my main focus.


Coming towards the end of the project, I feel I got a lot more done for the group to get our film together. I feel as if my work during some of the project on modeling and 3D workflows was a bit of a learning curve where I was developing to match up with the rest of the group. I was able to accommodate larger work in a smaller time frame due to this, which included animations for the arena, drone, elevator and ship, texturing the ship, UV mapping the ship, sound re-recording, sound effects recording, sound editing and development, working with mantas on compositing and the final look of the film (post production) and rendering.

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