Personal Evaluation
I have learnt a lot from this project, it has truly taught me how to be more efficient in the ways that the workload was
being distributed to the group members. At the beginning of this
project we had a very solid foundation to work of, however in a very
short period of time everything was torn apart as I started facing a
very rough patch concerning my personal life. Dominantly, leaving Artis and Ahmed to work more on the film whilst I took a back seat, but keeping good communication in regards to the production.
At
this stage, I found it very difficult to participate in the group work
as I had so much happening outside of university, never the less I
managed to write the script for the main character, finalize Animatic, model few ideas for the spacecraft of which Ahmed could start working of, model city blocks, which also included some concept art work and assisted Artis with character development as this was initially intended to be my role; I sculpted a rough idea in Zbrush of what it could look like.
Through
summer time, everyone had their own priorities, but this did not stop
me from continuing to work on the FMP even if it was just few hours in the evenings as I had to be working full time in order to financially support myself and the family. The work ranged from rigging and painting skin weights for Artis' version of the main character, UV mapping all of the Arena, which was made of dozens of polygons, this had taken me half a week to complete. I then worked on the textures and soon realized that the 3D model could be improved in terms of its efficiency, so I took on the task of remodeling the new arena based of Artis' concept and UV mapped and textured all of it after completion. Furthermore, following to the completion of the arena, we had all agreed that the character should also be remodeled as the sculpted version of Artis' had terrible geometry, was high poly and yet looked very plain and boring. The final version of the character was modeled by me, UVmapped, rigged, painted skin weights and textured with mental ray materials.
Animation was a huge role of this project, I worked from start to finish on all of the characters animations, as well as animating the render camera. As a whole animation had been worked and reworked on more than just several occasions, yet it still looks sloppy in some areas; feet sinking into the floor and some parts would benefit with secondary actions. I found it challenging to animate the characters movements that would fit in with the slow script,
without making everything look slow motion like. overall I have gained
valuable skills and definitely will have better and easier approaches next time I intend to animate a human like character.
Overall
I think this project came out well and met the groups standards and
more importantly I had the privilege to lead this project, on the downside I didn’t really have the time to catch up with the workshop assignments as I was preoccupied with the workload on the FMP due to other group members being less able to take part in work. The work done is as follows;Modeling - Drone, Characters, Arena. UV mapping, texturing, concept artwork, animations/camera shots, animatic, script,character rigging/skin weights,lighting the scene,rendering,editing and compositing the film with the help from Ahmed and of course lots of research and experimentation's.
Mantas Karciauskas M00461849
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