We really liked the engine jets at the back of the f16 above and thought it could add an interesting look to our ship.
The weapon housing on this plane looked very simple which appealed to us.
This air craft just simply looked very monstrous and epic. We liked everything about this aircraft from the missile like nose of the craft to the verticle alligned jets at the back, shown below.
The streamlined and aerodynamic look of the cockpit in the photo above was a look we were interested in.
The back of this particular plane seemed quite interesting and something we would maybe want to include within our own design.
We went through a process of continuously going back and fourth, each time developing and further enhancing our model to look the best it possibly could. Below are some initial starting points where some were developed and others were not, before we came to our final design.
Above is a ship concept I attempted to develop but it didn't turn out how I wanted it to. I used photo manipulating techniques to try and incorporate design from other photos, layered on each other and then paint on top. - Ahmed
This is something I blocked out and beveled to get a starting point and to see if we liked the general look and feel of the ship. The bigger cubes were meant for Jets and the inner cubes for weapon housing. We felt this didn't seem to fit into our scene as well as we'd of liked so I didn't develop this further. - Ahmed
These are assets that were built for another ship as shown below. I focused on the weapon housing, jets and wings, whilst Mantas focused on the main body of the ship and how everything would fit together.
Above is what we managed to get together yet we still were unhappy with the outcome. Referring back to our research, and using parts of the air crafts we really liked to influence our design, we came up with our final ship, shown below:









No comments:
Post a Comment